Pixel Canals – Low Poly Game Level – 3D model by Seafoam (@seafoam)

This took a long time to make! The hardest part was making it look fine on sketchfab. Also I’m submitting this to the January contest in February…. yeah. But it still fits the criteria!I imagined a more “Yakuza” games style level, where the same space acts as a hub world and a fighting arena. Also I took huge influence from Tokyo-to from jet set radio.Named Echo City, built on the pacific ocean by business congloramates to act as a city state and a tax haven. As it is a new nation all of the citizens are immigrants, so that explains the multilingual signs everywhere. This is the same setting my other pixel models reside in.Published a month ago

Tokyo 2020 unveils first ever animated pictograms used in Olympics’ history

Hell to the yes! Animated pictograms.

Even if the olympics are cancelled or postponed, TOKYO2020 is still a game changer in my mind.

The 73 kinetic icons designed by Masaaki Hiromura and animated by Kota Iguchi each show their sport in motion, representing 22 Paralympic sports and 33 Olympic sports.

Source: Tokyo 2020 unveils first ever animated pictograms used in Olympics’ history

Japanese student creates Traditional Japan Bicycle

Lattice work seen in tea ceremony rooms finally gets to see the city streets.

Japan is often viewed as a glorious amalgamation of the old and the new, where hoodies are designed to look like traditional kimono and ukiyo-e prints feature Star Wars characters.

This restyling of old traditions is something that recently inspired one talented Japanese student to realise his own take on “Modern Japan” by building the bicycle of his dreams.

Setting it as an end-goal for his graduation project, Enji, who goes by @enjiblossomlily online, says he has now fulfilled his task of “melding a bicycle with a traditional craft”, and the result is this spectacular two-wheeler below.

Source: Japanese student creates Traditional Japan Bicycle, brings new life to centuries-old craft | SoraNews24 -Japan News-

Graphic Designer Masashi Murakami Pushes the Possibilities of Paper | Spoon & Tamago

On a semi-annual basis, Japanese paper company Takeo curates solo exhibitions by Japanese graphic designers, inviting them to experiment with the company’s paper and printing technologies. The results are often inspiring in ways that you didn’t think paper could inspire, and their latest exhibition was no exception. Their 15th “Aoyama Creators Stock” feautred graphic designer Masashi Murakami.

Source: Graphic Designer Masashi Murakami Pushes the Possibilities of Paper | Spoon & Tamago

POW WOW: Share the arts community of Hawaii by Jasper Wong » The Book is Finally Here! — Kickstarter

It’s  been about 7 years since I backed this project from pow wow and jasper wong, and it’s finally coming to fruition!

Gonna be so stoked to open this bad boy up when I get it

Here are the specs:POW! WOW! Worldwide! 10 Years of International Street Art9 x 12 / 256 PagesISBN: 978-1-73279-807-6This book features 1 mural from every festival we have done so far.

Tekken-Style Health Bars for Taekwondo

Martial arts competitions can be a little confusing to the untrained eye. The scoring systems simply favour landed hits, no matter how slight or imperceptible. During a recent exhibition, the Korea Taekwondo Association demonstrated a brand new piece of technology designed to make the sport more spectator-friendly, essentially turning competition into a real-world fighting game.

The system features brand new wearable sensors that measure the striking power of every attack and deduct from the fighters’ health bars appropriately, very much like a fighting game. Both competitors start out with 100 health points, and the first to drop the opponent to 0 is the winner. Everything is accompanied by sound effects and larger-than-life graphics. The result is something that looks like a combination of Olympic sport and Tekkencompetition—without the bears and Jaguar-masked wrestlers, of course.

 

Source: Tekken-Style Health Bars Make Watching Taekwondo So Much Better | Kotaku Australia

A Very Frosty, Expensive Game Boy | Kotaku Australia

Artist Daniel Arsham, who in 2018 quietly collaborated on one of the sneakers of the year, often makes and sells very expensive, very sought-after stuff on his personal site. Loads of them are from his “future relic” series, where everyday pieces of tech and pop culture are reimagined as archaeological remains, and the next one is the Game Boy.

Many of his previous future relics have sold for $US500 ($724) retail and then thousands at resale, so this is a little more exclusive than your average Nintendo collectable, even if the crystal effect is just for show (it’s actually made of resin). Whether it’s worth that much to you is up to, well, you.

Source: A Very Frosty, Expensive Game Boy | Kotaku Australia

Exposure Currency

The note that no one asked for.

The ‘I scratch your back, you scratch mine’ idea of not paying a creative for their work and giving them ‘exposure’ in return just isn’t right. A creative loses up to US$6,620 every year through creating actual work for no pay. But what sort and amount of exposure did the Creative earn? The returns are often unclear.

The insight resulted in the Exposure Currency, a series of paper notes that is designed to imitate dollar bills upon the first impression. However, a bright hue of text displaying “The Note No One Asked For”, immediately reveals the idea of its use. At the back of the note lies a declaration that acts as a reminder to properly compensate someone for their time and efforts. May they realise, that the currency of Exposure they promise Creatives with, is as worthless as our Exposure Dollar in their hands.

ART DIRECTION / TYPOGRAPHY / DESIGN / PHOTOGRAPHY — JAY LIU
COPYWRITING — BOSTON HO

Source: Exposure Currency